Your task will be to first pitch, then plan and create assets for, and finally develop a small prototype for an original video game. Your game must not be based on any existing artistic works or media, such as film, television, games, stories, or characters – it should be your own creation.
Your task of this Assignment is to
- Documenta prototype plan that outlines the overall designs and plans for your game prototype, and
- Createthree artistic assets using the specified software for your game
A game begins with an idea. At the beginning of the semester, after learning about this assessment, you should have started coming up with ideas for your game prototype that would meet the requirements.
It is expected that you can develop your own 2D and 3D art assets that are appropriate for your game prototype. All students are required to develop at least three assets (not just primitive shapes or basic artwork) created by yourself in 2D (materials and/or interface art), and 3D (meshes). When you work on the game prototype development in Part B of this assignment, you will use your three (or more) self-created assets, as well as free downloadable Unity store assets.