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Interface Design Project For The Museum Guided Exhibition Add in library

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Question:

Task

You are to prepare the project scope and initial requirements and assumptions for a new Interface Design project for the Museum Guided Exhibition as outlined in the Museum Guided Exhibition problem case study. You are to prepare a Project Brief for this project. The project brief will set the basis for the rest of your assignment work in ITC504. You should approach this project as a "blue sky" project. That is, you are going to design and develop an interface that is different to those that you have previously worked on.
 
Your project brief should include the following sections:
 
1. Overview
 
2. Vision
 
3. Scope
 
4. Outcomes
 
5. Key assumptions
 
6. Objectives, Outputs and Targets
 
7. Success Criteria
 
 

Answer:

1. Overview

The state museum wants to build a multimedia based infrastructure to provide information about their items and exhibitions to the visitors. The management wants to implement a new way of delivering this service to the visitors. Instead of information kiosks set up during exhibitions, the management wants to provide tablets with pre-loaded information about the information of items, way outs through exhibitions information about the arrangement of exhibition, location of food stalls, toilets etc. They also wants to provide Multilanguage support to the visitors and platform for visitors of all ages.

As a part of their project, they have hired some professional to design tablet interfaces for them. This project is focused on designing tablet interfaces for the state museum.

2. Vision

The vision of this project is to provide some unique and personalized interface to users for accessing information about an exhibition. The user experience to the visitors will be highly personalized. It will eliminate the requirement of manual or kiosk based guidance through an exhibition. Visitors can enjoy exhibitions on their own.

3. Scope

The scope of this project is limited to the designs of tablet interfaces only based on the functionalities and requirements suggested by the state museum management. There is no scope of suggesting any new functionality but there is full scope to design some innovative and unique tablet interface design.

4. Outcomes

The outcomes of the project will be a set of tablet interface design. The tablet designs should meet usability criteria and constraints of interface designing. The designs will also meet the following aspects,

  • The designs should be easy to use.
  • There should be enough supports and instructions for non-technical users.
  • There should be support for old people so that they can access the information easily from the tablet interface.
 

5. Key Assumptions

The project is only focused on design aspects of the tablet interface. There will be no consideration of the technical details and coding for the interfaces and the functionalities. The targeted users will be from different socio-cultural background. Also there will be people from all ages and from various languages. The designs will be done by considering the above mentioned user groups only. There will be audio-visual support, multi-language support etc. The cost for providing tablets to every visitor is not a consideration of this project.

6. Objectives, outputs, targets

The objectives of the project is to design highly usable tablet interfaces for the targeted visitors of the state museum. The outputs from the project will be these interface designs. The targets are meeting the requirements of the visitors and supporting all required functionalities stated by the state museum management.

7. Success Criteria

The success criteria are not clear in this stage of the project. However, the success criteria identified so far are,

  • Meeting requirements of the visitors
  • Meeting requirements of the functionalities described by the state museum authority.
  • Providing support for multiple language selection.
  • Easily accessible and usable interface designs.
  • A detailed and effective project plan development.
  • Effective project management.
 

References

Galitz. (2009). The Essential Guide To User Interface Design. John Wiley & Sons.

Kloppenborg, T. (2014). Contemporary Project Management. Cengage Learning.

Tidwell, J. (2010). Designing Interfaces. O'Reilly Media, Inc.

Young, T. L. (2013). Successful Project Management. Kogan Page Publishers.

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