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Describe about the Serious Games For Seeker and the Concealers.

Prototype of the Game

The tricky soldier game is composed of two groups; the seeker and the concealers. The seeker has to move all the way around the buildings and other areas searching for the hiding group. This paper will major on the prototype of the game with images and explanation of how the game is played and later who wins the game, and the lesson learned at the end of the game. According to Gilbert et al. (2017, September), the game employs hide and seeks scenarios, and one of the members has to be a savior at the end of the game. However, a savior on one side means suffering to the other side. This is why the game is so tricky as each of the two groups has to employ maximum cunning skills to win the other.

The game is on the other hand called soldier because one has to keep searching the group with a lot of keenness whereby upon seeing any of the hiding people, the seeker has to move faster and hit a small centered gallon with a stick in hand (Sormani et al. 2016). Hitting of the gallon containers acts as firing a gun. The game goes step by step where all the participants have to gather for instruction, disperse to hide, and then the seeker start searching the hiding group. Below is a step by step explanation of the game.

At this stage, both the seeker and the group to hide has to come together for familiarization especially if there are some new members. It is at this group where every individual has the freedom to ask what he/she does not know concerning the game. This is the stage at which people are taught how to play the game and make sure each aims at winning. The game, however, has some rights and rules that have to be followed by all the participants. There are the rules that belong to the hiding group and others for the seeker, and therefore they must be familiar with the rules and their rights in playing the game.

The seeker has no right to move all the way with the gallon. It should be stationed at one point at the center of the playing ground where it is visible to all participants.

The seeker wins the game only if manages to find all the people hiding around without either of them kicking the gallon past the seeker hitting it with a stick in hand (Gloria, Bellotti and Berta 2014). This means that upon the seeker seeing any of the concealers with naked eyes, he has to run fast and hit the gallon before being kicked by the person.

Rules of the Game

The concealers only win the game if either of them can move fast and kick the gallon past the seeker. If the person caught is unable to kick the gallon past the seeker, then only that person loses the game (becomes partial loser until the game ends) and the seeker continues searching for the other hiding groups (Arnab et al. 2015).

The gallon has to be placed at the center of the ground where it is visible to all the participants.

The concealers are only allowed to kick off the gallon if they are able to do that past the seeker (Westin, Dupire and Hamilton 2018, July). However, if the seeker wins hitting the gallon past the disclosed hider, the person has to relax and wait for a savior from the other hiding team members.

Any of the concealers have the right to move and kick the gallon if any chance knocks. In case the seeker takes too long staring in one side, the concealer can take the advantage at the back and move first and kick the gallon. The kicker, therefore, becomes a winner and savior to other team members.

In any round, if one of the concealers kicks the gallon past the seeker, then the game ends and all the hiding people even those who failed to kick the gallon past the seeker in that round are said to be saved. The seeker has to continue with the next round since he/she has failed. However, if the seeker manages to see all the people without either of them kicking the gallon past him/her, then that round is said to be maturely terminated, and the seeker is the winner (Loiseau et al. 2016). Here, the first person to be seen by the seeker becomes the new victim (seeker).

The game starts by the seeker taking one to two minutes closing eyes for the group to hide. The seeker has to close the eyes completely and face in a different direction that the hiders are not going to hide. This gives the concealers enough time to hide for the game to start. The seeker has to make an estimation of time enough for the group to hide. This depends on the distances from where the buildings are located for the group to hide.

After the seeker closes eyes, the hiding group, therefore, moves faster to hide. They have to ensure that they are relaxed in a safe area where the seeker may not easily see them and this has to be done within the 2-3 minutes allocated for the seeker to close eyes (Button 2016). They can either move in same or different directions. However, to move and hide in different areas offers high chances for the group to win the game compared to the group hiding in one point (Landers 2014).

Playing the Game

The group now has to find the best place where each feel suited. The area of the gaming must be composed of building and also some trees where possible to offer more hiding ground to the group. The people can hide either inside the building, behind trees, or elsewhere they feel the seeker could not see them easily with naked eyes. They should also consider a place not far and not so close to the gallon point since kicking the gallon is their main concern in order to save the other and be regarded as a winner. Sometimes, those hiding close to one another can speak as a means of trying to save each other. According to Carvalho et al. (2015), the discussion is mostly centered on questions such as "where is the seeker?", "in which direction is he/she heading to or from"? among others. The discussion is made through whispering or through the use of body sign language to minimize the sound movement which could make the seeker to notice their place of hiding (Manuaba 2018).

The group now has to find the best place where each feel suited. The area of the gaming must be composed of building and also some trees where possible to offer more hiding ground to the group. The people can hide either inside the building, behind trees, or elsewhere they feel the seeker could not see them easily with naked eyes. They should also consider a place not far and not so close to the gallon point since kicking the gallon is their main concern in order to save the other and be regarded as a winner. Sometimes, those hiding close to one another can speak as a means of trying to save each other. According to Carvalho et al. (2015), the discussion is mostly centered on questions such as "where is the seeker?", "in which direction is he/she heading to or from"? among others. The discussion is made through whispering or through the use of body sign language to minimize the sound movement which could make the seeker to notice their place of hiding (Manuaba 2018).

As the seeker keeps searching for the hiding group, he has to be close to the gallon container with a stick in hand. Moving far away from the gallon point gives the opponents a great chance to win the game by kicking away the gallon. Immediately one of the concealers is seen, the seeker has to move faster and hit the gallon before the person kicks the gallon. The seeker has to call the person by his name loudly to alert the other that one of their members has been caught. Although the person has been caught, this only places him as a partial loser till that game round ends. The chain continues with the seeker searching for the rest until he discloses all the other concealers. If neither of them fails to kick the gallon past the seeker, then the seeker is pronounced the winner, and another person has to proceed with the game as a new seeker (Hooshyar et al. 2016). The concealers, therefore, become complete losers.

Skills Built in the Game

If the caught or unseen concealer is sharp in moving past the seeker and kicking the gallon, then he becomes the savior to the other losers and the team generally becomes a winner. This saves all the other team members who may have proceeded and failed to win the seeker. The seeker, therefore, has to close the eyes again and allow the group to hide. This acts as a small punishment for the seeker failing to win the game. Those concealers caught and failed to kick the gallon past the seeker remain to be losers until any of the remaining members saves them otherwise, they become complete losers. According to Toma et al. (2018, May), the losers are not allowed to communicate with the other members not yet caught for any assistant either through verbal or non-verbal.

Conclusion 

The game is like a soldier game. A soldier has to be keen while looking for the terrorist or gangs as they have to frequently look in all directions. Similar to this game, the seeker has to be keen looking on all sides where either of the concealers may move fast and kick the gallon past the seeker. The gallon acts as a gun. If the seeker hits the gallon first, then it's an indication that he has shot the hiding gangs (concealers). However, if the concealer gains advantage by moving past and kicking the gallon past the seeker, it is an indication that the gang (concealer) has shot the police (seeker). Since the main target between the two groups is to win, then cunning plays a key role. Failure to the seeker to win the games impacts punishment as he has to remain at the post for another round till he wins the game. On the other hand, failure for any of the concealers to save the team, the first person to be seen then becomes the next seeker, and he is punished for not being keen while hiding.

This skill is more necessary in the security sector where the soldiers have to be keen while dealing with thugs. It builds the skills to the players that is vital in ensuring that they can easily win the thugs. The faster the concealer can move and kick the gallon past the seeker, the higher the level of skills the concealer has in dealing with the police. The police are therefore said to lack the skills on how to deal with thugs or terrorist and requires to be equipped with more techniques. However, if the seeker is more able to see any concealer with naked eyes and hit the gallon past the concealer, then it means that the police has more skills. The police, therefore, can fight against many terrorist and win. In addition to the interest in the game, it moreover brings out lesson on how the police should deal with thugs and terrorist.  

Lesson Learned

References

Arnab, S., Lim, T., Carvalho, M.B., Bellotti, F., De Freitas, S., Louchart, S., Suttie, N., Berta, R. and De Gloria, A., 2015. Mapping learning and game mechanics for serious games analysis. British Journal of Educational Technology, 46(2), pp.391-411.

Button, M., 2016. Security officers and policing: powers, culture and control in the governance of private space (pp. 7-11). Routledge.

Carvalho, M.B., Bellotti, F., Berta, R., De Gloria, A., Sedano, C.I., Hauge, J.B., Hu, J. and Rauterberg, M., 2015. An activity theory-based model for serious games analysis and conceptual design. Computers & education, 87, pp.166-181.

Drakou, M. and Lanitis, A., 2016, April. On the development and evaluation of a serious game for forensic examination training. In Electrotechnical Conference (MELECON), 2016 18th Mediterranean (pp. 1-6). IEEE.

Gilbert, S.B., Jang, W., Garcia, A., Krone, N., Ramezani, M. and Doty, K., 2017, September. Re-Solution–Katrina Edition: Moving a Face-to-Face Game Online. In Proceedings of the Human Factors and Ergonomics Society Annual Meeting (Vol. 61, No. 1, pp. 356-360). Sage CA: Los Angeles, CA: SAGE Publications.

Gloria, A., Bellotti, F. and Berta, R., 2014. Serious Games for education and training. International Journal of Serious Games, 1(15).

Hooshyar, D., Ahmad, R.B., Yousefi, M., Fathi, M., Horng, S.J. and Lim, H., 2016. Applying an online game-based formative assessment in a flowchart-based intelligent tutoring system for improving problem-solving skills. Computers & Education, 94, pp.18-36.

Kapralos, B., Fisher, S., Clarkson, J. and van Oostveen, R., 2015. A course on serious game design and development using an online problem-based learning approach. Interactive Technology and Smart Education, 12(2), pp.116-136.

Landers, R.N., 2014. Developing a theory of gamified learning: Linking serious games and gamification of learning. Simulation & Gaming, 45(6), pp.752-768.

Loiseau, M., Hallal, R., Ballot, P. and Gazidedja, A., 2016. Game of Words: digital game focusing on oral production (and comprehension) through asynchronous interaction. CALL communities and culture–short papers from EUROCALL, pp.284-289.

Manuaba, I.B.K., 2018. The Design and Game Mechanic of Combined Game Application for Learning Social Relations. Procedia Computer Science, 135, pp.52-59.

Michael, D.R. and Chen, S.L., 2015. Serious games: Games that educate, train, and inform (pp. 420-427). Muska & Lipman/Premier-Trade.

Solomon, A.M., 2016. Game theory and experimental games: The study of strategic interaction (pp. 601-609). Elsevier.

Sormani, R., Soldatos, J., Vassilaras, S., Kioumourtzis, G., Leventakis, G., Giordani, I. and Tisato, F., 2016. A serious game empowering the prediction of potential terrorist actions. Journal of Policing, Intelligence and Counter Terrorism, 11(1), pp.30-48.

Toma, I., Brighiu, S.M., Dascalu, M. and Trausan-Matu, S., 2018, May. The Robbers and the Others–A Serious Game Using Natural Language Processing. In Conference on Smart Learning Ecosystems and Regional Development (pp. 159-164). Springer, Cham.

Westin, T., Ku, J.J., Dupire, J. and Hamilton, I., 2018, July. Game Accessibility Guidelines and WCAG 2.0–A Gap Analysis. In International Conference on Computers Helping People with Special Needs (pp. 270-279). Springer, Cham.

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