A. Deploy theory, design principles, tools and methodologies to implement and evaluate human computer interactions;
B. Carry out design research to inform development of systems and applications;
C. Construct and create prototypes of human-computer interactions;
D. Demonstrate the origins of ideas by correctly citing and referencing sources used in the work;
Plagiarism is presenting somebody else's work as your own. It includes: copying information directly from the Web or books without referencing the material; submitting joint coursework as an individual effort; copying another student's coursework; stealing coursework from another student and submitting it as your own work. Suspected plagiarism will be investigated and if found to have occurred will be dealt with according to the procedures set down by the University. Please see your student handbook for further details of what is / isn't plagiarism.
All material copied or amended from any source (e.g. internet, books) must be referenced correctly according to the reference style you are using.
Your work will be submitted for plagiarism checking. Any attempt to bypass our plagiarism detection systems will be treated as a severe Assessment Offence.
The University website has details of the current Coursework Regulations, including details of penalties for late submission, procedures for Extenuating Circumstances, and penalties for Assessment Offences. See http://www2.gre.ac.uk/current-students/regs
Smart home objects are technology enabled objects often designed with the aim for people to change traditional behaviours for example in relation to consumption patterns, to reduce energy consumption, to improve personal healthcare to name just a few typical use cases of smart objects.
You have been commissioned to create a concept and prototype for connected smart device for an online supermarket that has the potential to alter peoples’ shopping behaviours. The device is supposed to enable people to identify products they normally purchase online through physical interactions with products or their packing in their home. The device can work in conjunction with a mobile app or web application that shows the products before submitting an order. However, the main interaction for adding a product to an order cannot be through text input alone but needs to employ at least one additional different interaction mode (e.g. voice interaction) how people interact with your smart object. The focus of work is to identify and prototype suitable interactions how people can use such a device. You are not required to do any material studies or create a working physical prototype of a smart object but you need to provide a conceptual design of it and an implementation of the user interface interactions of a prototype. You can decide on a target audience for your device. However, your design and research activities need to be in alignment with that choice. Your writing needs to be supported by at least 12-15 academic references (not blogs or online tutorials or the like). References ought to be formatted in Harvard style.
The relative weightings for the criteria are as follows and will take into consideration the student demonstration of their work:
Logical structure of the report and appropriate referencing in Harvard style of relevant background literature (journal papers, conference papers, academic books) throughout the report.
A discussion of different frameworks for Interaction Design followed by a justification for a framework that has been used for the design task of this coursework. Include a discussion and visual representation of the design process that has been followed.
Evidence that appropriate research activities have been carried out to generate requirements for the Interaction prototype. There needs to be a clear link, documentation and justification for each core requirement. Relevant background literature (e.g. cognitive psychology, interaction design theory) needs to be integrated. At the end of the section you need to provide a summary of your prototype and how it will work.
A presentation of a detailed concept for an empirical research study that uses your prototype to test at least one assumption that you have made when designing your prototype. In this step you need to present the design of a research study including the question(s) that your research study attempts to answer, who the participants of your study will be, how the study will be run and how you will analyse the data. You do not need to run the study but you need to create all necessary instruments and documentation that is required to run the study.
A conclusion drawing together the key facts, critical reflections on the limitations of the work that has been carried out and a discussion of potential future work if the project would be developed further.
Clear links between coursework report and the corresponding prototype so that design decisions are well documented.
Evidence of the effective and successful application of Interaction Design principles to create a prototype that can be used to test core concepts of your design and that is suitable as a learning tool for researchers and designers.
If the pass mark is not achieved the student will be referred until the next assessment point and although the coursework would be different the indicative marking criteria would be the same.