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Impact of Language Games on Pupil Learning and Classroom Interactions
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Task

Task:

Language Games has been one of the most interactive and conversational discussions and the reason behind this has been the presence of variable languages and diversity of language present around the globe (Allsop and Jessel, 2015).  English being one of the languages which has been adopted all over the globe, as the international language and teaching English as a second or foreign language to the youngsters has brought in the need to take the concerned research. The acceptance of English language as an international one has added on to the importance and to the reason for including it in the primary curriculum in many of the countries (Scholz and Schulze, 2017). The language games have been impacting the pupil’s learning and the classroom interaction as the languages used as second language in the countries education system impacts the psychology of the teachers and of the students which has a repercussion impact on the students learning capabilities and teachers interacting capabilities (El-Omari, 2016). The second language used in the countries creates a distinction between the national language and the foreign language which built a gap between the teachers and the students. This needs to be explored through the concerned research (Chiaráinand Chasaide, 2016).

1.2 Rationale for the Research

The exploration of the language games has revealed that it has been playing an important role in the learning processes of the education system and this has been directly linked to the classroom interactions and the coming up generations. The learning ability of the people has been impacted through the choice of language games and thus, tis brought in the need to explore the impact of language games on the pupil learnings and the classroom interactions. These factors have been playing an important role in building up the entire education system of the country as well as the world when considered as a whole. The research would explore every impacting factor on the pupil learning and the classroom interactions. This new language of interaction and learning is the rationale of the research (El-Omari, 2016).

1.3 Significance of the study

As the research would explore the language games and the way it has been impacting the pupils learning and the interaction in the classrooms, this would help in knowing the way and the techniques which could be implied for enhancing the language games which would channelize the learning process of the pupil and the classroom interactions would also be enhanced. The research would help in identifying the actual impact that the language games has on the pupil learning and the classroom interactions. Thus, it would lay the path for acknowledging the requirements of enhancing the language games which would add on to the quality of learning processes and the interaction mediums (Cviko et al. 2015).

1.4 Aim, Objectives and Purpose of the Research

Aim and Purpose

The aim of the research is to explore on a wide scale the impact of language games on the pupil’s learning and the classroom interactions. This would lay the purpose of the research as enhancing the education system through exploring impact of language games on the pupil’s learning the interaction in the classrooms.

Objectives

The objectives of the research are as follows
?To explore the current technique of education and its impact on pupil’s learning
?To explore the language games applied in pupils’ learning
?To explore the impact of language games on learning process and classroom interaction
?To provide recommendations for enhancing the impact of language games on learning processes and classroom interactions.
1.5 Research Questions

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