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Unravel Programming Intricacies with Our Assignments Programing
Course Code   :  CS701
Course Title   :  introduction to programming
Ref style  :  IEEE

Task Research proposal topic: - Robot avoiding crashes in pedestrian rich surroundings at unsigned crossings, using Deep Reinforcement Learning and Q networks Important notes: 1. You must use IEEE Conference Template for this submission.2. It is not literature review, it is a research proposal please come with novel ideas, Work should be unique and no plagiarism Research Proposal Outline: Do not write intro abstract anything do not write ...

Course Code   :  F21SC
Course Title   :  industrial programming
Ref style  :  Not Selected

Lab Environment Software environment1. OverviewThe aim of this coursework is to develop a simple, data-intensive application in Python 3. This is an pair project, and you will have to submit your own, original solution for this coursework specification, consisting of a report, the source code and an executable. The learning objective of this coursework is for students to develop proficiency in advanced programming concepts, stemming from both ob...

Course Code   :  EECT042
Course Title   :  Software Development
Ref style  :  Harvard

External quality: building the right productIntroduction What is the goal of your project?How do you define software quality within your project?What are your high-level goals for your software quality?How is the rest of this document structured? External quality: building the right product How will you design your game mechanics so the game is fun? Are you going to be prototyping them, e.g. using pen and paper, or quick throwaway experi...

Course Code   :  6COM1035
Course Title   :  Constructive Artificial Intelligence
Ref style  :  Open
4/5 star rating

TaskYou should design and implement a motivated active decision-making architecture for an autonomous robot confronted to an action selection problem. It should utilise a simulated physiology of homeostatically-controlled variables, as well as appropriate motivations and behaviors. The work is similar to the architecture covered in Lecture 5 and the corresponding Practical 5. However, in this occasion, your robot has to solve a 2-resource pr...

Course Code   :  COMP581
Course Title   :  introduction to python programming
Ref style  :  Open

Blackjack is a popular card game. The objective of the game is to draw cards and obtain the highest total not exceeding 21. The possible card values range from 1 to 10 and, unlike a real deck, the probability of drawing a card is equal The game begins by dealing two visible cards to the player, and two cards to the dealer. However, in the case of the dealer, one card is visible to other player while the other is hidden. The player decid...

Course Code   :  CMSC350
Course Title   :  data structure
Ref style  :  Vancouver

Project OverviewThe fourth programming project involves writing a program that accepts information contained in a file aboutthe class dependencies in a Java program and creates a directed graph from that information. From the directed graph, it produces two different kinds of displays of those dependency relationships. A sample input file is shown below: The first name of each line of the file is a Java class upon which other classes depend. ...

Course Code   :  CS2107
Course Title   :  introduction to information security
Ref style  :  APA
4/5 star rating

Question: Construct a solution algorithm for the following problems. Your solution should contain: A defining problem A pseudo code algorithm A desk check of the algorithm An Employee file contains the employee number, employee name, department number and their salary. The department number contains value 10, 20 and 30. Increment for the employee will be calculated depends on their department number. If the department number is 10, 20 ...

Course Code   :  EEL4768
Course Title   :  computer architecture
Ref style  :  MLA

Project DescriptionDesign and implementation of a branch predictor simulator for testing and verification of this architectural component. The work must be done alone. Any form of cheating and plagiarism such as sharing of your code or using an available code is reported to the school for consequences and results in getting zero. You can communicate with the instructor and the TA through WebCourses regarding your issues. You can use an...

Course Code   :  CIS1500
Course Title   :  introduction to programming
Ref style  :  Open

Game RulesFor this assignment, you will be writing a game. The rules of the game are simple you have a game board with hidden tiles. You have to make three guesses if you pick all safe squares, you win, if you select a bad square, you lose. All game boards have are square, meaning both sides have the same length. The game board size will never be larger than 25 or below 1. The gameboard contains only 4 possible values (3 are requirements, th...

Course Code   :  CS5001
Course Title   :  Intensive Foundations Of Computer Science
Ref style  :  Open

Task•puzzle_game.py (includes a main() function that lets us run your game) •Other helper files (as many .py files as you need to implement the system) •design.txt (short plaintext file – 2 to 3 paragraphs – explaining your design and any trade-off decisions you made) •If you make UI customizations (described below) you must include the assets you've created so we can run your program appropriately. The file st...

Course Code   :  OPIM 3220
Course Title   :  web business application development
Ref style  :  Open

TaskThe final homework for OPIM 3220 is more open ended than the previous assignments. For this homework, I'm asking you to use what we've learned (plus any additional concepts you're comfortable with) to build an application that meets the following requirements. You may use either a Mac or PC to write this program. 1. For the final assignment, you may do one of the following: � a. Automate a ta...

Course Code   :  6COM1035
Course Title   :  constructive artificial intelligence
Ref style  :  Harvard

Submission RequirementsIn this assignment, you will apply the notions, principles, methods and algorithms we touched on in the Constructive AI lectures to design, program, test, explain and demonstrate the learning system (robots) described below.There are 25 marks to achieve which each translate to 1% of your overall module grade.This assignment consists of one main task comprised of various subtasks.You will implement an autonomous behaviour...

Course Code   :  5M0529
Course Title   :  software development
Ref style  :  Open
4/5 star rating

Project RequirementsProject Submit a zipped archive containing .java file and .doc file with screenshots. Save the .zip in format: .zip (A0123456.zip). The assignment should be submitted through Moodle.Use provided Main.java file to create Java Application which will prompt user for two dates. The application should calculate the difference in-between the dates provided. The feature of this application is multilanguage support. The applicat...

Course Code   :  G400
Course Title   :  Computer science
Ref style  :  Oxford

Questions:For this work, you will need: (Click on each step for the direct link) 1. Java JDK 2. Install Eclipse IDE 3. Install JASON (2.4) 4. Install JASON Eclipse plugin 5. Understanding of AgentSpeak The included directory “Getting started notes” contains extra information which you may wish to look at The situation is a simulated planetary exploration, for which you must develop “rover” agents to explore, loca...

Course Code   :  G6065
Course Title   :  foundation programming
Ref style  :  Harvard

Learning Outcomes AssessedProgramming Project 1 – Module mark Learning Outcomes Assessed 1. Employ a range of basic programming constructs to develop a programming solution in a suitable high-level, imperative programming language2. Transform a program specification into a design using a standard topdown design technique3. Use a programming environment to edit, debug and compile a simple program4. Design and use a test plan for verific...

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