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Sprint 2-5: Crystal Tile, AlertWindow And Resource Bar Implementation

8 Pages / 1,838 Words Published On: 25-02-2021

In sprint two , I have created a new growing crystal tile which is an entity which extends GrowingResource class , it  is a special environments which is hard to reach and also it will eventually slow down the speed of the resource agent when it walks through the crystal tile ,and the speed will reduce depending on how far the distance is between the crystal and the resource agent  . For the design of the crystal tile , it will be a small crystal at first and it will slowly grow bigger after some time ,

With the experience from the first sprint , I was able to well handle for the second sprint such as planning my time to get the work done on time . The difficulties that I faced in this sprint is the implementation of the crystal , it did not showed up in the map when I implemented it at first , but after few tries I manage to get it done perfectly.

In sprint three , I continued the work on the crystal and some of the carnivorous plant features that leftover from last sprint , as both of the crystal and carnivorous plant are growing resource , what it does is to affect the agent entity when it goes near to them , in this sprint what I did is to improve the features and fix some bugs and issues from last sprint , for example the crystal image that did not display on the map as there are some error in TextureManager and crystal class . Beside that I wrote JavaDoc in my crystal class , the crystal class extends the GrowingResource .

In sprint four , I implemented a new class called AlertWindow which extends AbstractWindow , it is under renderers/userinterface ,and it is added to the GameScreen to be show up in the game . it is initially design as a window pop up when  there are 5 minutes left before the game is over as to notify the player to hurry up before the game is over , however , after many thoughts , I think it might affect the player concentration on the game and might also interrupt the player where the player still need to click on the close button to close up the alert window that pop up when there are only 5 minutes left , this might also take up some time of the player to close the window .so , after the first implementation of the alertwindow , I decided to change it to a game over pop up window where the window will show up when the game is over to let the player knows that the time is up which is a necessary information for the system to output to the player .

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My Assignment Help (2021) Sprint 2-5: Crystal Tile, AlertWindow And Resource Bar Implementation [Online]. Available from: https://myassignmenthelp.com/free-samples/deco2800-design-computing-studio/implementation-of-the-crystal.html
[Accessed 22 September 2023].

My Assignment Help. 'Sprint 2-5: Crystal Tile, AlertWindow And Resource Bar Implementation' (My Assignment Help, 2021) <https://myassignmenthelp.com/free-samples/deco2800-design-computing-studio/implementation-of-the-crystal.html> accessed 22 September 2023.

My Assignment Help. Sprint 2-5: Crystal Tile, AlertWindow And Resource Bar Implementation [Internet]. My Assignment Help. 2021 [cited 22 September 2023]. Available from: https://myassignmenthelp.com/free-samples/deco2800-design-computing-studio/implementation-of-the-crystal.html.


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