i.Thesis statement, which includes the main points to be covered
- B) BODY:
*Note: each subsection can eventually have several paragraphs to discuss the point. Don’t feel that you can only have one paragraph per section. The key is to thoroughly discuss each point so that it is clear to your reader.
i.Topic sentence for first main point
a.Explanation, proof, or example
b.Secondary research source(s) to support the point (quotation or paraphrase), with in-text citation(s)
ii.Topic sentence for second main point
a.Explanation, proof, or example
b.Secondary research source(s) to support the point (quotation or paraphrase), with in-text citation(s)
iii.Topic sentence for third main point
a.Explanation, proof, or example
b.Secondary research source(s) to support the point (quotation or paraphrase), with in-text citation(s)
i.Revisit the thesis idea.
ii.Summarize and highlight the supporting evidence.
iii.End with a strong closing point that reinforces your central idea or purpose.
Benefits of Video Games for Individuals with Disabilities
Video games can easily boost various things in players like problem-solving, creativity and lastly developing teamwork (Ferguson, 2015). There is large number of disabling players who come up with limited opportunities for enjoying various games. There is large number of visual issues which needs to participate in the games for rich graphics. It is mainly done in comparison so that there are rich graphics and mobility issues which comes up with a game controller.
Different people has different playing Style
Video games can be considered to be a growing hobby nowadays as it can easily have integrated with various forms of interactive entertainment. With increase in population for gamers, there has need for accessibility of game. It is due to individuality along with disabilities in the whole medium of connection. Accessibility of game is not a well-known topic but there has a been an ongoing demand for making the game much more flexible in nature.
Video games have been designed in such a way that it brings from various works of life in together way (Gentile, Bender & Anderson, 2017). It can easily bring each and every people for walk of life in together way. It comes up with accessibility which can be easily achieved. It can be done in early phase of planning at the time of development. Games are focusing on accessibility
There have been some additional steps which are provided for accessibility for both individuals and disabilities. AbleGammers is a well-known organization which tends provides custom held controls for individuals who come up with upper body of limitation. The group can easily provide hardware assistance to individual who comes individual along with physical disabilities.
Not every people around the globe can afford the time and energy for finding time and energy which is suitable for them (Smith, Gradisar & King, 2015). It requires to be deployed so that it can find the implementation accessibility with the game. Artificial intelligence aims to offer a proper kind of solution for making the games more engaging in nature.
Accessible Gaming is award winning and net worthy
There is large number of things which needs to be considered for understanding the video game accessibility. It is important to understand the definite number of things. With passing year, there has been increase in gaming population which comes up with diverse group of individuals who wants to be a part of this community.
Various people around the globe make use of video games as a way to cope up with disability (Engelhardt et al., 2015). It would be shame for large number of people if developers are not included as a part of the community. Accessibility is an important element which is needed for developing games.
Conclusion
From the above pages, it can be easily concluded that this report is all about video game accessibility. At present, there is large number of resources available for both gamers with disabilities. Both individual and organization come up with certain number of challenges for proper adaptation or modification of control for people. One of the major accessibilities in the gaming domain is that it can easily increase the total number of gamers.
References
Engelhardt, C. R., Mazurek, M. O., Hilgard, J., Rouder, J. N., & Bartholow, B. D. (2015). Effects of violent-video-game exposure on aggressive behavior, aggressive-thought accessibility, and aggressive affect among adults with and without autism spectrum disorder. Psychological science, 26(8), 1187-1200.
Ferguson, C. J. (2015). Do angry birds make for angry children? A meta-analysis of video game influences on children’s and adolescents’ aggression, mental health, prosocial behavior, and academic performance. Perspectives on psychological science, 10(5), 646-666.
Gentile, D. A., Bender, P. K., & Anderson, C. A. (2017). Violent video game effects on salivary cortisol, arousal, and aggressive thoughts in children. Computers in Human Behavior, 70, 39-43.
Smith, L. J., Gradisar, M., & King, D. L. (2015). Parental influences on adolescent video game play: a study of accessibility, rules, limit setting, monitoring, and cybersafety. Cyberpsychology, Behavior, and Social Networking, 18(5), 273-279.
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